Archive by Brian McConnon

iZotope Masters Q&A Series, Part 3: Dave Whitehead, Master of Audio for Sound Design

Cambridge, MA (February 10, 2014) —Dave Whitehead is a part of the multi-award-winning audio team at New Zealand’s Park Road Post Production, with credits that include Elysium, the Lord of The Rings series and most recently,The Hobbit. In a job where creativity on a deadline is standard, Whitehead is constantly being challenged to find new solutions to keep things fresh. Read on to find out why iZotope plug-ins like RX 3 and Iris have earned a spot in his permanent arsenal of audio tools.

What role does audio play in sound design?
Great audio files are the building blocks for any great sound design project. In an ideal world, we have new recordings made with great mics through great preamps, in great spaces. The world is far from ideal and that’s not always the case. That’s where products like RX 3 come in to play. Trying to align the perfect frequencies and timbres to drive the emotion on screen is what sound design for film is all about.

Why is efficiency important in your projects nowadays?
Most of the projects I work on have large concepts that must be realized in a very short space of time. You pull all the insight you can from the script, artwork, personal research, the film footage and the director’s brief. You then have to dive in with your own concept. That process is usually one of discovery, parsing the good from the bad—and the plain ugly, which is actually exactly what you’re after sometimes. So, efficiency is everything—from naming your field recordings to saving your plugin settings.

Creating plug-in chains is a daily practice and is one of the cornerstones to designing sound (along with getting great field recordings). When you’re in a real hurry, you need intuitive plug-ins that are easy to move around. I find the interfaces of iZotope plug-ins easy to navigate, which means they become an extension of your thoughts, ultimately improving your creative output.

I used to twiddle with plug-ins and find a great sound, then tweak the settings a bit more and that magic sound I had would be gone. I learned my lesson early and record anytime I hear something good come out of my speakers.

Which iZotope tools are you currently using?

I have used all of iZotope’s products in the past year, but I have my favorites. I use Ozone at some stage on any given day. In sound design you’re trying to make the perfect sound for any given moment so I am constantly working a single sound to get the most out of it. Ozone allows me to literally punch a sound into shape. The Multiband Dynamics are where I tend to shape sounds the most and coupled with the Harmonic Exciter and Stereo Imaging you can seriously augment and transform something meek into a monster.

Iris is a awesome! It’s the perfect stinger machine. The day it came out I made a few hundred stingers for Elysium. It’s also excellent for creating ambient loops and alien textures, musical tonalities and drones.

Trash 2 hit my plug-ins folder late last year and I didn’t really play with it much at first. Turns out that was my loss. The distortion is like no other. You can create your own distortion algorithms or choose one of the presets as a starting point. The control over the distortion is phenomenal, especially with multi-band control, which allows razor sharp harmonic shaping across multiple frequencies. Then there’s the convolution section. This is a great sound design tool and I will be exploring it heavily this year on a couple of Sci-Fi films.

How did you use RX 3 in any of your recent projects?
I’ve used Spectral Repair to remove birds and insects from many recordings during The Hobbit. It’s preferable to start with a perfect recording, but nowadays if a few birds tweet while I’m recording, I’m not as concerned as I know I now have the tools to fix it.

The Declick module is great to help tame the crackles and pops of a fire. You can get the warm roar of the flames without the clicks, which will always aggravate the re-recording mixers. I sometimes use Alloy 2’s Transient Shaper for this also, to subtly take down the attack on sounds with a sharp attack, like drips.

Occasionally, I will teach the RX 3 Denoiser what noise is and record that noise only as a sound effect. You can get some really cool results. But I’m also removing noise from files constantly and have found myself using the new Dialogue Denoiser, usually in Manual mode, for real time noise reduction. It’s quick and the results are great, which are the two things I like most while in salvage and repair mode. It’s quick and effective noise reduction.

Dereverb has also opened up the palette of usable material. We have recorded great material indoors over the years that you really can’t use on exterior scenes without gating or EQ’ing drastically. Dereverb helps transform these for multiple uses.

RX 3 has changed my thinking on older recordings that were once deemed unusable.

When have you had to fix audio that was recorded less than perfectly?
This is a constant practice and not always because something was recorded poorly, butmore frequently because you want to hone in on one particular element within a recording. Like a surgeon, you can isolate and attenuate, or export components of the audio. For example, I’ve isolated selected cicadas in a jungle to tame the cacophony into a quiet jungle. I’ve lowered wind in trees to better isolate the tree creaks. The list goes on and on.

When I started out, I had terrible mics, worse recorders and even worse preamps. RX 3 has really allowed me to revisit old material and revamp it. I remembered recording a bee in 1991 and found the old DAT tape. I loaded it, removed the birds and noise on the recording and used it in The Hobbit.

I also record vocal FX at the desk in my studio quite often. I have a noise profile saved and can quickly remove the noise before working with the material, which is handy too!

iZotope creates plug-ins for people who create some of the best ear candy in the world. I find new parameters to play with all the time and love that they keep making new tools to play with.

About the iZotope Masters Q&A Series
The iZotope Masters Q&A Series profiles masters of various audio professions, including audio for video games, broadcast, film composition, and more.


About iZotope RX 3

RX 3 is an industry-leading audio repair solution for audio engineers, post production professionals, broadcasters, podcasters, archivists, forensic specialists, videographers and more. Work up to six times faster than before thanks to processing enhancements and a redesigned user interface. Remove or reduce reverb, clean up dialogue on the fly, recall session details with the new RX Document format, and much more with the new RX 3. For more information on RX 3 and RX 3 Advanced, please visit: http://www.izotope.com/rx3

About iZotope, Inc.
iZotope makes innovative products that inspire and enable people to be creative. Based in Cambridge, Massachusetts, iZotope has spent over a decade developing award-winning products and audio technologies for professionals and hobbyists alike. Used by millions of people in over 50 countries, iZotope products are a core component of GRAMMY-winning music studios, Oscar and Emmy-winning film and TV post production studios, and prominent radio studios, as well as basement and bedroom studios across the globe. Through a robust licensing program, iZotope also powers products made by industry partners such as Adobe, Avid, Microsoft, and Sony. iZotope was recently honored with an Emmy® Award for Outstanding Achievement in Engineering Development for its flagship audio repair suite, RX®.

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Hal Leonard and Worship Musician™! present The Worship Bass Book

Bass, Espresso, and the Art of Groove

Montclair, NJ (February 6, 2014) - The Worship Bass Book is a fun, informal, and extremely practical resource for bassists playing in a team setting. The material is presented in a way that is easy to understand, accessible, and powerfully insightful. Acclaimed bassist and music educator Norm Stockton covers a broad range of topics in bite-size chunks, allowing players to emerge with solid and practical understanding of how to best function as an effective bassist in a rhythm section.

“As opposed to a comprehensive methodology for all things bass, this will be more of a collection of the nuggets – many of which were acquired through lessons learned the hard way – that I’ve found valuable for my own development as a bass player,” explains Stockton.

The Worship Bass Book also provides valuable instructions and helpful direction regarding bass techniques, musical concepts, and important relational considerations that will help ANY bass player thrive, inside or outside the worship realm.

“Much of the material is relevant to bass playing in any context, so if you’re not a worship musician, welcome!” says Stockton.

Other topics included are musical phrasing, tools of the trade, fingerboard familiarity, musical styles, slap and tap techniques, bass and drum synergy, solo bass arranging, real-world groove lessons, a passion for the groove, and much more.

About the author
Norm Stockton travels extensively throughout North America, Europe, and Japan. He has been profiled in Bass Player magazine and is recognized by many as one of today’s premier bassists. From 2006 to 2012 he was the touring and recording bassist with chart-topping worship artist – and former Steve Perry guitarist – Lincoln Brewster. Stockton currently performs with Grammy Award-winning singer Bobby Kimball – the original lead vocalist with Toto. As a solo artist, he has released two instrumental jazz projects that have garnered widespread global acclaim.

Stockton’s instructional DVD series, Grooving for Heaven, has been enthusiastically received in the United States and abroad; his instructional website ArtOfGroove.com serves subscribers from around the world. Known internationally as an effective educator and clinician, he has conducted several master classes and is an adjunct faculty member at, among others, Biola University, The Los Angeles Music Academy, Tech Music School London, and Concordia University. He has also been a columnist for Christian Musician magazine since 1999. Follow Norm on Twitter, Facebook, and Instagram.

The Worship Bass Book
$19.99 (US)
Inventory #HL 00333737
ISBN: 9781458443212
Width: 8.5″
Length: 11.0″
234 pages, DVD-ROM included

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Hal Leonard publishes Make Some Noise – Become the Ultimate DJ

Montclair, NJ (January 29, 2014) – There are books on how to become a DJ, books that talk about beatmatching, mashups, and how to perform in nightclubs – even one that claims it can teach you everything in two hours. Make Some Noise is a complete, cutting-edge DJ book and is unlike any current book on the subject. It does teach the basics, but it goes beyond the how-to, discussing DJ’ing while playing with a live instrument as well as goal-setting, marketing, and choosing your music genre. The book also features a collection of twenty-five spotlights on some of the biggest DJs in the world, providing you with the opportunity to learn from the best of the best. Some of the DJs included are Infected Mushroom, Judge Jules, Miss Nine, Todd Terry, Chus, Umek, Kissy Sell Out, and Format B.

Make Some Noise blends together practical advice and tools for learning the craft, along with an inspirational message that will help encourage you to pursue your own dreams and aspirations about becoming a DJ.

“DJ’ing consists of these elements: mixing and beatmatching, programming amazing sets, incorporating live instrumentation, and crowd interaction,” says Scott Binder, the author of Make Some Noise. “If you master these elements, you will separate yourself from 99 percent of the DJs out there. Modern DJs are at their best when they are turning their shows into true live performance, and mastering all of the levels illustrated in this book will help you do that.”

About the author
Scott Binder is the co-producer of the popular electro house duo the Banger Bros and is a producer for Warner Music (NL). His song “Beat, Beat, Bang” was featured on MTV’s The Real World, and his other releases consistently reach the music charts, including Billboard, DMC World Magazine, Beatport charts, and the Music Week Top 100. Binder has also worked with house legends Roland Clark and Todd Terry. He is the owner of Golden Needle Records, a lable launched in 2010.

Make Some Noise is a Hal Leonard Music Pro Guide. Hal Leonard Books is an imprint of Hal Leonard Performing Arts Publishing Group – please visit www.halleonardbooks.com and www.onstageandbackstage.wordpress.com

Make Some Noise
$29.99 (US)
Inventory #HL 00120756
ISBN: 9781480350458
UPC: 884088917395
Width: 8.5″
Length: 11.0″
200 pages

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iZotope Masters Q&A: Charles Deenen Discusses Audio Processing for Video Games

iZotope Masters Q&A Series, Part 1:
Charles Deenen, Master of Audio: Video Games

Deenen Discusses The Evolution of Game Design and How Audio Processing is Better than Ever

Cambridge, MA, November 25, 2013 – Charles Deenen is one of the gaming industry’s preeminent sound designers and mixers, with credits like the Need for Speed series, Fallout, Startrek and his support on Activision’s Call of Duty®: Ghosts. Since writing a sound driver for Commodore PET at the age of 13, he has left his creative fingerprints among top selling games from Electronic Arts, Interplay and Shiny, and other companies. Over the course of his career, Deenen has remained aligned with innovations in audio software, particularly iZotope’s RX, which he has been using for many years. iZotope recently caught up with Deenen, who discussed the role that iZotope’s RX 3 and Insight played in how his design work assisted the studio teams on Call of Duty: Ghosts.

iZotope: What role does audio play in video games?
Charles: Audio connects the real from the unreal. In film, you always start with the real — you see a real image, a real portrayal, a real human. Audio enhances the storytelling and everything else. But in games, audio often serves as the connecting bit that makes the visuals that aren’t photo-realistic (yet) real to the viewer, adding an emotional feel. For example, if you add beautiful audio to Pac-Man, it it becomes a much more emotional experience — all through the use of audio. Try doing the same thing with a movie and it’s a little trickier because you are dealing with a more realistic picture.

iZotope: Why is efficiency important in your work nowadays?

Charles: Efficiency these days is a massive thing. In the old days, people were more reasonable about time frames — you might have three months to mix audio for a game, or six months to mix audio for a movie. But now they know you have this computer in front of you so there is a much greater expectation. When we get our trailers or game cinematics, the amount of time we can actually spend on it has to be the “computer equivalent” of those original three months or six months. So you need tools to speed up your workflow and that’s where tools like RX 3 really help. Also, back in the day, we would have a large staff of editors that would go through the dialogue and remove every little tick by hand. For that, there would be months and months of work involved. If we had RX 3 back in 1991, it would have been like, “here’s a batch file, run it, and come back a day after that.”

iZotope: Which iZotope tools are you currently using?
Charles: I use RX 3 and Insight, mostly. Because we have to deliver mixes in multiple formats at the same time, all my mixes have to adhere to various standards and levels. I have an auxiliary computer running multiple instances of Insight so I can see exactly what my outputs look like for television broadcast, Xbox, YouTube and other mediums. Insight lets me monitor and set the proper levels for each medium quickly and provides a really good overview each time of how far we can push the levels. Since I’ve been using it, it has performed really well.

iZotope: How did your use of RX 3 play a role in supporting development of Call of Duty: Ghosts?
Charles: It was used in the sound design for the movies in game. For example, wanted to present scenes depicting good vs evil. So, when we came in, we were looking to deliver very natural, yet oddball, ways to portray the characters’ good and evil tendencies. I went through all these recordings of thunder, water and other things that felt natural, and then heavily processed them with RX 3 and other tools. Using the Dereverb module in RX 3 Advanced, we would remove extreme broadband noise from these sounds and what was left was the grittiness, the unnatural bit.

iZotope: Did you use RX 3 in the mixing stage?
Charles:
Yes. During mixes, one of the biggest problems typically is noise. Basically, every single sound effect that has a hiss or some other noise gets processed in real time through RX 3: this reduces the noise by anywhere between 3 dB and 8 dB. Take a chopper. What you really want to get is the really heavy blades — the “chug chug chug.” You have to pull out all the stops in order to get those types of sounds to be as clean as possible—to get the essence of the sound, separating everything else. For us, this is how we make our mixes clean and punchy. Without something like RX 3, this would be impossible to do.

iZotope: How do you deal with audio that comes in from multiple sources on a project?
Charles:
I use iZotope Ozone 5 Matching EQ quite a lot. For example, we supported some of the dialogue in Call of Duty: Ghosts, which was recorded over multiple days, in multiple sessions with many different people when it came to the foreign languages. We had finished the original English mix and then had to match all these different languages to capture the vibe of the original English one. In order to do that, the starting point was matching the EQ with Ozone 5’s Matching EQ feature. Then we applied these EQ levels to the takes in foreign languages. When we do trailers and different dialog comes in at the last minute, it can be from any source — including phones. That happens quite a bit, and my main starting point is the Matching EQ to quickly match one to the other.

iZotope: When have you had to fix audio that was recorded less than perfectly?
Charles:
On a different project, a crew had gone overseas to shoot interviews. They came back and realized that the audio had all this massive background noise and hissing. Had it not been for RX 3 to remove the noise and reverb, they would have had to go back and re-shoot everything. It would have been over the top and cost-prohibitive, if not impossible, because all of the audio had been captured at a “once a year” event. Afterwards, somebody asked me how I got the dialog to sound so crisp and intelligible, and a lot of credit went to RX3.

About the iZotope Masters Q&A Series
The iZotope Masters Q&A Series will profile masters of various audio professions including audio for video games, broadcast, film composition, and more. Stay tuned for more interviews with Audio Masters through 2013.

About iZotope RX 3
RX 3 is an industry-leading audio repair solution for audio engineers, post production professionals, broadcasters, podcasters, archivists, forensic specialists, videographers and more. Work up to six times faster than before thanks to processing enhancements and a redesigned user interface. Remove or reduce reverb, clean up dialogue on the fly, recall session details with the new RX Document format, and much more with the new RX 3.
For more information on RX 3 and RX 3 Advanced, please visit: http://www.izotope.com/rx3

About iZotope, Inc

iZotope makes innovative products that inspire and enable people to be creative. Based in Cambridge, Massachusetts, iZotope has spent over a decade developing award-winning products and audio technologies for professionals and hobbyists alike. Used by millions of people in over 50 countries, iZotope products are a core component of GRAMMY-winning music studios, Oscar and Emmy-winning film and TV post production studios, and prominent radio studios, as well as basement and bedroom studios across the globe. Through a robust licensing program, iZotope also powers products made by industry partners such as Adobe, Avid, Microsoft, and Sony. iZotope was recently honored with an Emmy® Award for Outstanding Achievement in Engineering Development for its flagship audio repair suite, RX®.
For more information on iZotope products, please visit www.izotope.com

ACTIVISION, CALL OF DUTY, and CALL OF DUTY GHOSTS are trademarks of Activision Publishing, Inc.

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iZotope Offers Iris Freebies, Discount in November

Iris Cookbook, Synths Sound Library, and 30% off through November 21.

iZotope Inc., Cambridge, MA (November 18, 2013) - iZotope Inc. has released several freebies for Iris users this month. iZotope has created the Iris Cookbook, designed to help make the most out of Iris, a new free Iris Synths sound library with throwbacks to classic synth sounds, and a site-wide sale on all things Iris through November 21, 2013.

New Free Iris Cookbook
In addition to offering over 30% off Iris products, iZotope has also put forth its first-ever Iris Cookbook. The Cookbook, complete with downloadable sample presets and companion videos, is designed to help you explore some of the musical possibilities Iris has to offer, from spectral selections to special effects.

Download the free Iris Cookbook and the follow-along Iris Cookbook presets.
Watch the Iris Cookbook companion videos for Designing ‘Phat’ Synth Sounds and Creating Synths from Machinery.

New Free Sound Library: Synths
Adding to the comprehensive collection of Sound Libraries for Iris, Synths aims to please those looking for classic synthesizer sounds – for free. Lovingly recorded by GForce software, Synths brings legendary favorites like the ARP 2500, EMS VCS3, the Korg PS3100, the Yamaha CS-80, and the Logan String Melody into the spotlight, mixing and matching their harmonics to create a broad array of “hybrid” instruments that reimagine your synth possibilities.
Download Synths for free

To start finding music in everything, visit www.izotope.com/iris.

About iZotope, Inc.
iZotope makes innovative products that inspire and enable people to be creative. Based in Cambridge, Massachusetts, iZotope has spent over a decade developing award-winning products and audio technologies for professionals and hobbyists alike. Used by millions of people in over 50 countries, iZotope products are a core component of GRAMMY-winning music studios, Oscar and Emmy-winning film and TV post production studios, and prominent radio studios, as well as basement and bedroom studios across the globe. Through a robust licensing program, iZotope also powers products made by industry partners such as Adobe, Avid, Microsoft, and Sony.

For more information on iZotope products, please visit www.izotope.com.

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Win a FREE Complete Composers Collection 2!

“Like” EASTWEST Sounds on Facebook to enter

Hollywood, CA (November 8, 2013) – EastWest is offering the chance to win a free Complete Composers Collection 2 through November 17. To enter, simply “like” EASTWEST on Facebook and answer one question on the entry form for a chance to win aComplete Composers Collection 2 with your choice of 7 licenses from the 20 options on the included hard drive.

The Complete Composers Collection 2 is perfect for music, film, TV, and game composers. 20 award-winning virtual instruments that cover virtually every musical genre, including:

- The Hollywood Gold series with Strings, Brass and Woodwinds
- The Dark Side
- Ministry of Rock 2
- Spaces
- uantum Leap Solo Violin

Each of these virtual instruments is a veritable masterpiece with truly authentic sounds. With Complete Composers Collection 2, any musician has access to the instruments and articulations used by some of the most successful composers in the world. The massive library comes on a 1TB pocket-size “Plug n’ Play” external hard drive. All samples are installed for quick and easy access. Every instrument included is powered by EASTWEST’s PLAY 4 software, and is now fully compatible with ProTools 11 supporting AAX, plus most other popular hosts (see compatibility chart).

For complete details and to enter visit http://www.soundsonline.com/CCC2-Giveaway

About EASTWEST

EASTWEST (www. soundsonline.com) has been dedicated to perpetual innovation and uncompromising quality of Sample Libraries and Virtual Instruments for 25 years, setting the industry standard as the most critically acclaimed soundware developer. More about EASTWEST at soundsonline.com and soundsonline-europe.com, on Facebook and Twitter.

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iZotope Releases Audio Repair with RX 3: Tools, Tips and Techniques

Online Guide Details Strategies for Overcoming Common Audio Repair Problems

Cambridge, MA – November 5, 2013 – iZotope Inc., a leading audio technology company, announced the release of its new digital guide entitled Audio Repair with RX 3: Tools, Tips, and Techniques. The reference guide, available free of charge in the iTunes store and through iZotope’s website, provides invaluable information for audio editors repairing or restoring audio.

Audio Repair with RX 3 outlines the most common types of audio problems in recordings and covers the fundamental concepts of audio repair, while providing helpful tips from professionals for salvaging previously unusable audio. Geared toward helping users approach audio restoration based on their specific goals, readers can navigate through a wealth of tips and techniques from professionals including Emmy award-winning sound mixer Bill Jackson, Pro Tools Expert deputy editor Mike Thornton, and others.

For RX 3 users, audio repair techniques using iZotope’s new RX 3 audio restoration software are also included as subtopics throughout the guide.

Key Features:
Through the 100+ pages of the guide, readers are provided with valuable information on how to:

- Identify the basics of audio repair and restoration, and understand the tools of the trade.
- Learn the use of a spectrogram to identify audio problems.
- Expand efficiency in denoising, including reducing broadband noise, hum and tonal noise, and dialog denoising.
- Removing intermittent noises and gaps, clicks and pops, clipping, and reverb.
- Learn techniques of efficiently exporting and delivering audio.
- Discover tips from award-winning industry leaders, including timesaving advice and guidance through specific modules and plug-ins.

For more information about “Audio Repair with RX 3”, visit www.izotope.com.
For more information about iZotope RX 3, visit http://www.izotope.com/rx.

Pricing and Links to Download
Audio Repair with RX 3: Tools, Tips and Techniques, is free of charge, and is accessible through PDF by clicking here.
The eBook version can be downloaded via iTunes for iPhone and iPad by clicking here.
Users can also download follow-along audio examples here from the iZotope website.

About iZotope, Inc.
iZotope makes innovative products that inspire and enable people to be creative. Based in Cambridge, Massachusetts, iZotope has spent over a decade developing award-winning products and audio technologies for professionals and hobbyists alike. Used by millions of people in over 50 countries, iZotope products are a core component of GRAMMY-winning music studios, Oscar and Emmy-winning film and TV post production studios, and prominent radio studios, as well as basement and bedroom studios across the globe. Through a robust licensing program, iZotope also powers products made by industry partners such as Adobe, Avid, Microsoft, and Sony. iZotope was recently honored with an Emmy® Award for Outstanding Achievement in Engineering Development for its flagship audio repair suite, RX®.
For more information on iZotope products, please visit www.izotope.com.

Media Contact

Music Marcom
Martina McConnon
e: martina@musicmarcom.com
v: 610-577-4982

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Hal Leonard Publishes Power Tools for Cubase 7

Master Steinberg’s powerful multi-platform audio production software

Montclair, NJ (October 25, 2013)Hal Leonard Books, the musician’s best source of books on the music business, audio technology, instrument history, and more, is now shipping Power Tools for Cubase 7 by Matthew Loel T. Hepworth.

Cubase is a program that transforms your computer into a complete recording studio, providing every button, knob, switch, and fader found in a hardware-based studio, plus a few extra controls that don’t normally exist in that realm. Cubase 7 offers practically unlimited tracks for musicians, producers, and music enthusiasts alike, limited only by the power of the host computer. With so many options, the processes of composing, recording, editing, mixing, and mastering can be challenging, but Power Tools for Cubase 7 will help the reader easily and efficiently take advantage of all that creative power and flexibility.

Power Tools for Cubase 7 was written with the new user in mind. First, you’ll learn the process of installation and proper studio configuration. Then, you’ll learn the foundations of rudimentary Cubase operations; how to avoid common mistakes; how to properly record and edit MIDI instrument and audio tracks, and how to use techniques that produce smoothly polished and powerful results. Finally, you’ll learn how to add mastering treatments for a professional-sounding, competitive, punchy, shiny, and loud mix!

The included DVD-ROM contains valuable supporting material and actual Cubase session files that add to the in-depth learning experience provided by Power Tools for Cubase 7.

About the Author
Matthew Loel T. Hepworth has been teaching music technology since 1984 and is the author of many how-to videos as well as other books on music and audio software. He consults on, records, mixes, and masters audio projects for many clients, including Air Supply, Devil Driver, Foothill Drive, Gene Swift, the Jonni Lightfoot Band, the Red Rock Hot Club, Supersofar, and many others. The son of two educators, he has the unique ability to thoughtfully teach people how to use complex music products and software. Hepworth plays a variety of instruments, including bass guitar, guitar, and the very unusual Theremin. He also provides video services to various dance companies and corporate clients and uses a 48-input mobile recording system to capture live concert performances into Cubase. He regularly travels the world to consult with recording studios and he frequently provides technical support for motion picture and photographic production teams.

Power Tools for Cubase 7
$39.99 (US)
Inventory #HL 00333397
ISBN: 9781458413680
Width: 7.5″ Length: 9.0″ 328 pages, DVD-ROM included

More information at www.halleonardbooks.com

Media Contact:
Please contact Music Marcom for review copies, author interviews and excerpts:
Music Marcom
Martina McConnon
v: 610-577-4982
e: martina@musicmarcom.com

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Hal Leonard Publishes Beyond Mastering

“This is the perfect trail guide for musicians, engineers and anyone else interested in how the universe of sound operates.” – Jovino Santos Neto, Brazilian American jazz pianist, composer, and arranger

Montclair, NJ (October 22, 2013) – Hal Leonard, the musician’s best source of books on the music business, audio technology, instrument history and more, releases Beyond Mastering, the highly anticipated second book by mastering engineer Steve Turnidge.

In his first book, Desktop Mastering, Turnidge gave readers a tour of his unique approach to mastering, all the while providing glimpses of his mind-set and resulting workflow. Now, in Beyond Mastering, he unveils the physics and philosophy that drives the mastering engineer. He has found parallels between mastering music and mastering life, and he helps the reader to find the internal state required to achieve happiness and success.

Beyond Mastering is full of guiding principles gained from Turnidge’s 25-plus years in art and technology. He expresses universal truths with a mix of anecdotes, analogies and metaphors, and reveals ways to truly enjoy work and be more productive when fully integrating your profession into the rest of your life.

The book is written for the audio enthusiast who wants to get a better handle on deeper aspects of the art and craft of mastering. It is also for people who enjoy reading philosophical ideas that extend beyond routine education, and for those who want to better understand the world of audio, frequency, and amplitude.

“Although it can seem impossible at times, we can make peace with the demands of making a living and our passion. We can make a life that includes everything we really need. For those who are paying attention to the doors that are opening, rather than the one that just closed, the book may be the way in.” – Frank Sheldon, Guitar Craft

“Steve was the first person to ever do mastering for me on my songs, and let me witness firsthand what his process could do to fix a multitude of sins on the original recordings… In this latest book, Beyond Mastering, the deeper part of Steve Turnidge’s mind comes out and shows incredible insight gleaned from this lifetime living inside of creative music and technology (technology that he not only owns and uses, but also has designed, invented, and sold around the world).” – Gordon Raphael, producer (The Strokes)

About the Author
Steve Turnidge is a noted mastering engineer at UltraViolet Studios with vast professional experience, a history of service in the international audio community, an entrepreneurial outlook that utilizes all available levels of technology, an intellect that finds incredible keys to universal truths and insights, and scores of albums and thousands of licensed music tracks to his credit. Turnidge also has an electronics background as a designer for Rane Corporation, and he currently designs and fabricates modular hardware synthesizers at Synthwerks, as well as guitar pedals for Pigtronix.

Media Contact:
Please contact Music Marcom for review copies, author interviews and excerpts:
Martina McConnon v: 610-577-4982 e: martina@musicmarcom.com

Beyond Mastering
$24.99 (US)
Inventory #HL 00333850
ISBN: 9781458474513
Width: 5.5″ Length: 7.75″ 262 pages
More information at www.halleonardbooks.com

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“Scary Deals”: Save 60% at Soundsonline.com until 10/31/2013!

Select 3 EASTWEST/QUANTUM LEAP titles and save 60% off the retail price

Hollywood, CA (October 22, 2013) Soundsonline.com, the industry leader in virtual instruments distribution, is offering Scary Deals this month, which allows musicians to purchase any 3 of the eligible EASTWEST/QUANTUM LEAP virtual instruments for 60% off the individual retail price.

All eligible titles can now be played with EASTWEST’s newest version of its proprietary software PLAY 4to support Avid’s new AAX format. This will allow Pro Tools 11 users to work with EASTWEST’s virtual instruments in 64-bit, greatly improving performance. PLAY 4 is compatible with all popular hosts (see compatibility chart). PLAY 4 also includes new time-stretch software optimized for loops (with sync to sequencer); offers a new mixer page (with sub-channels for mic positions), background loading, SSL/EW FX suite that includes SSL EQ & Dynamics Channel, SSL Transient Shaper, SSL Stereo Compressor, EASTWEST Expanded Convolution Reverb, and many other new features.

Purchasers can choose any three or more products from EASTWEST’s 20 eligible collections. The 60% discount will be available until October 31, 2013.

For complete promotion details and ordering information, visit http://www.soundsonline.com/Scary-Deals or http://www.soundsonline-europe.com/Scary-Deals for European purchasers. Promotional offers may not be combined.

About EASTWEST
EASTWEST (www.soundsonline.com) has been dedicated to perpetual innovation and uncompromising quality of Sample Libraries and Virtual Instruments for 25 years, setting the industry standard as the most critically acclaimed soundware developer.

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The Radio magazine The Wire provides information from manufacturers and associations about industry news, products, technology and business announcements. The information shown here is posted by companies and their representatives and are not edited or previewed by the Radio magazine staff. The content providers are solely responsible for the content of their posts. If you would like your company's news and information to appear here, contact us.

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