Archive of the The Wire Category

With the Promise of Audio over IP (AoIP) Fully Realized, Telos Systems Helps Broadcasters Carry High Resolution Broadcasts ‘Anytime, Anyplace, Anywhere’

Greg Shay, Chief Science Officer of Telos Alliance, Describes the Birth of Livewire and How the Industry Has Finally Embraced AoIP Nearly Twenty Years Later

CLEVELAND, September 22, 2014: Greg Shay, Chief Science Officer at Telos, began working on Audio Over IP (AoIP) 18 years ago in order to help the professional audio community close the loop on a pressing challenge: moving large amounts of audio data more efficiently, while retaining sonic quality and integrity. After joining Telos Systems in 1996, Shay worked with Steve Church and Frank Foti of The Telos Alliance to make Audio AoIP a reality, combining the company’s unique technology achievements with existing state of the art switches and network-ing solutions from companies like Cisco.

Greg_Shay_webThe result was a watershed breakthrough for radio broadcasters in 1999 with Telos’ Livewire solution. This enabled end users to dramatically reduce cabling and I/O points, while retaining pristine audio quality and facilitating easier management of their systems infrastructure — which often consisted of anywhere between 100 and 1,000 channels of audio. While it was a long road of innovation, Telos succeeded in solving a widespread industry problem — now, the company estimates that Livewire is present in more than 5,000 broadcast studios around the world. Greg Shay was a key architect of Livewire and an important stakeholder in the development of AES67, the AoIP interoperability standard that was published by the Audio Engineering Society (AES) in September of 2013. In the following interview, Shay describes the breakthroughs and nearly ubiquitous adoption of AoIP.

How did your work on AoIP begin?

My work on AoIP predates my coming to Telos, which was 18 years ago. I developed ‘Digital Audio Work Station’ (DAWS) in the late 1980s and early 1990s as part of a company that was eventually acquired by Euphonix. In the early 1990s, you had this interesting work problem of multiple people in separate control rooms working with DAWS, but no real solution for sharing work among them. So the whole problem of audio networking came about and this planted the seed of how can we move large amounts of audio back and forth by just using the network.

How did the discussion of leveraging the network infrastructure come about?

Livewire_BadgeWhen I first came to Telos and met Steve Church and Frank Foti in 1996, my very first conversa-tion with Steve Church was about this new thing Audio over IP. We thought, wouldn’t it be great if we could do all this audio I/O on the hardware that already exists on computer device plat-forms? Of course back then, network speeds were slow: 10MB was considered fast, and the industry wasn’t very mature so it was a lot harder. So we always had it on our back burner and began waiting for the right opportunity and context of a solution while working on the develop-ment of what would become Livewire. This was about 1998, and we got our patents filed in 2002. Since then, Livewire has been very successful — there have been approximately 5,000 studios built with the technology so far, and many of these include very large ones around the world. In the radio market, it is a leading technology.

When and why did you really see the broad market adoption occur?

Early adopters went ahead and started using it around 2003, because it delivered efficiencies but also saved costs. We were able to outfit many studios because our solution helped end-users minimize required cabling — there was much less I/O involved because you were leverag-ing all that computer horsepower. Then the hump period was around 2005 when the broader adoption occurred. All of the sales were based on specific problems that were being solved. It’s hard to convince people to buy a new product when it is more expensive, but since Livewire saves costs and brings technology innovation, it became much easier.

Our solution had lots of features and worked really well, and setting up installations became so fast. It is very analogous to hooking up computers; the difference of having 100 computers in a building and trying to hook them all up with RS 232 cables and a switching box versus just plug-ging it into the network and it’s done. We got that same kind of efficiency, because a typical radio station facility has hundreds of audio channels — the biggest ones have thousands. The sheer logistics of organizing and dealing with that many audio channels delivers unprecedented econ-omies of scale and along with it, cost savings.

What were some of the ways you were able to manage your own risk in develop-ing Livewire?

From the very beginning, the technology strategy — and this is something that Steve Church was just great at -— was the realization that radio on the whole is a relatively small industry, so let’s not try to do all of our own R&D and not reinvent the wheel. Let’s figure out how to leverage what the giants have done already. So we ended up hitching our wagon to the billions of dollars of R&D the big networking companies had. We had to figure out many things that were never done before, but all the while leveraging these bigger technologies. We accomplished this, and to me, this is the number one reason we’ve been successful. In developing Livewire, we made a num-ber of good technology choices that blossomed and matured over the 12 years.

Where do you think some of the future evolution is going to happen?

I believe the telecommunication companies will eventually lay down more fiber, and we are just riding on that progression and evolution. When we developed Livewire, we chose to use stand-ard IP networks formats — so our equipment is future proof and will work on these huge networks once they are deployed. This is where the real payoff will come on the decisions we made while developing Livewire, and it is also the huge problem that many of our competitors will face who made different choices. I have been giving whitepapers about this particular transition happening inside the studio, which will essentially open them up to the whole world. Interconnectivity is coming, but the missing piece is the telcos have to interconnect more cities with fiber. This is going to happen though. The power of networking will mean that the physical location of where people are and where the equipment is doesn’t matter much anymore. We are already seeing that happen in various ways. There is always going to be a human being at a microphone, be-cause of course it is all about the content. How you get that content to interested listeners how-ever, is up for grabs in terms of the technology.

About Telos:

For three decades, the companies of The Telos Alliance have revolutionized radio and television audio technology. Our goal is to help our clients, from global networks to local stations, produce better programming to improve audience engagement and ratings.

The companies of The Telos Alliance – Telos Systems, Omnia Audio, 25-Seven Systems, Axia Audio and Linear Acoustic – develop game-changing technologies and products that raise the bar for quality and innovation in the radio and television industries.

Powersoft to Present on Advanced Subwoofer Design and its Patented M-Force Loudspeaker Technology at 137th AES Convention

Moving Magnet Linear Motor Technology in Subwoofers Can Deliver Greater Conversion Efficiency and Sound Quality in the Lower Frequency Ranges

Los Angeles, September 22, 2014: Powersoft, a world-leading manufacturer of professional power amplifiers, announced that it will present working methodologies and loudspeaker application scenarios on its patented M-Force linear motor technology, which was introduced at the 136th AES Convention in Berlin [A Novel Moving Magnet Linear Motor: Convention Paper 9060, by Claudio Lastrucci]. The presentation will take place on Friday, October 10th between 2:00 p.m. and 4:30 p.m., and explores applications such as cabinet design using new, electro-dynamic transducers based on a moving magnet linear motor instead of a traditional moving coil.

motorassemblyThe presentation, which will be conducted by Mario di Cola of Audio Labs Systems and Claudio Lastrucci — who both co-authored a new paper for this session — will demonstrate the practical use of M-Force linear motor technology with full measurement results. In the paper presented at the 136th AES, Claudio Lastrucci, Research and Development Director at Powersoft, articulated the benefits of this new technology, including improved conversion efficiency and sound quality in the lower frequency range as well as significantly lower distortion. Additionally, moving magnet technology offers considerably increased power handling, enabling it to reproduce upper bass frequencies with unprecedented level of quality and output. The presentation is open to all AES convention badge holders.

Who:
Mario di Cola, Audio Labs Systems and Claudio Lastrucci, Powersoft

What:
AES Paper Session: P9-4 Subwoofer Design with Moving Magnet Linear Motor

When:
ventedboxdesignFriday, October 10th, 2:00 p.m. to 4:30 pm.

Where:
AES 137th Convention, Los Angeles Convention Center — Room to be announced

To obtain a copy of A Novel Moving Magnet Linear Motor: Convention Paper 9060, please contact the AES online or request to The Audio Engineering Society, 60 East 42nd Street, New York, NY 10165.

About Powersoft:

Powersoft is the world leader in lightweight, high power, single rack space, energy efficient amplifiers for the professional audio market. Founded in Italy in 1995, headquartered in Florence, Italy, with offices in Ventura, CA, Powersoft couples the experience and precision of its production department with exceptional components to deliver products with perfect audio response and high performance reliability. Its state-of-the-art amplifiers can be found in an array of markets, ranging from stadiums, sporting arenas, theme parks, performance venues and airports to convention centers, churches and clubs, and are used by the world’s leading tour sound companies. For more information, visit the Powersoft website @ www.powersoft-audio.com.

Image Captions:
1) Moving magnet linear motor assembly with polymeric 30″ diaphragm
2) High output, high quality vented cablnet design

Register for GameSoundCon and win EastWest’s Complete Composers Collection Pro 2!

Only 8 days left to receive $100 off admission to the premier game music and sound design conference GameSoundCon and be automatically entered to win a virtual instrument suite worth up to $5,000.

Click here to get a special coupon to register for GameSoundCon and for the chance to win EastWest Complete Composers Collection Pro 2!

GameSoundCon’s 10th conference will be held October 7-8 at the Millennium Biltmore Hotel in Los Angeles and features two days of sessions, panel discussions and hands-on workshops from over twenty of the game industry’s leading composers, sound designers and audio directors. This year’s featured keynote speaker will be Marty O’Donnell, creator of perhaps the most iconic game soundtrack of the recent era with his work on HALO and Destiny. The conference tracks will cover
* How to Write and Implement a Video Game Score
* How Creating Music and Sound for Games Differs from Traditional Media
* Essential Game Audio Tech
* Game Music and Sound Design Tools
* Integrating Audio Using Game Engines Such as UDK and Unity
* Navigating the Video Game Music Business
* and many more
EastWest sponsors this year’s GameSoundCon with a Complete Composers Collection 2 Pro – don’t miss out and enter to win now!

Waves Audio Has Active Presence at A3E Conference

JackJosephPuig

— Multi-GRAMMY® Award-winner Jack Joseph Puig, Director of Creative Innovation for Waves Audio’s Consumer Division, to participate in multiple A3E events —

TEL AVIV, ISRAEL, September 22, 2014 — Waves Audio, a leading provider of digital signal processing software and hardware solutions, is gearing up for a strong showing at the A3E Conference, September 23 and 24 at the Hynes Convention Center in Boston, Massachusetts. The A3E will feature participating companies, vendors and cutting-edge apps, software, hardware, instruments and audio products that are radically changing digital studios, production and performance and unleashing the creative process like never before.

First, the convention will feature an interactive Waves/DiGiGrid kiosk with Waves plugins and virtual instruments available for demo. A Waves DiGiGrid DLS Pro Tools I/O with SoundGrid® DSP server, DiGiGrid DLI Audio Interface for Pro Tools Systems, and DiGiGrid IOS High-Definition I/O with SoundGrid DSP Server will be displayed:
• DiGiGrid DLS is an all-in-one processing and networking hub that enhances a Pro Tools system. With its built-in SoundGrid DSP server, network switch, and two DigiLink ports providing as many as 64 digital inputs and outputs, DiGiGrid DLS allows you to take full advantage of your existing Pro Tools system.
• DiGiGrid DLI is a networking hub that bridges Pro Tools and SoundGrid. With two DigiLink ports giving you as many as 64 digital inputs and outputs, DiGiGrid DLI helps you get the most out of your existing Pro Tools system. Add a SoundGrid DSP server to your DLI, you will enjoy unequaled processing power, more options for recording, monitoring and mixing in real time.
• DiGiGrid IOS is a comprehensive audio interface with a built-in SoundGrid DSP server that adds more plugin processing power to your system. Ideal for professional and personal production environments alike, IOS is the all-in-one solution for Native DAW users (Logic, Cubase, Nuendo, Ableton, Pro Tools Native, etc.). Together with the SoundGrid Studio System, IOS enables you to mix and monitor in real time using hundreds of SoundGrid-compatible Waves and third-party plugins.

Waves personnel will also be on-site at the kiosk to demo and answer questions on Waves’ acclaimed audio plugins for the pro audio sector and MaxxAudio® technologies – premium embedded audio solutions for computers, tablets and mobile applications.

Further, multi-GRAMMY® winning producer/engineer Jack Joseph Puig (Florence + the Machine, Lady Gaga, U2, others), who also serves as Director of Creative Innovation for Waves Audio’s consumer division, is participating in two lectures:
• A3E Keynote 3 – “The Future of Mobile Music Technology”
Wednesday, September 24, 2014, 9:45AM-10:45AM
• Lecture – “New Development Opportunities – The Developer’s Lounge”
Tuesday, September 23, 2014, 11:00AM-12:00PM
As an inventor and technologist, Puig relies on vintage hardware and cutting edge software to create complex aural tapestries that capture the essence of the recording artists’ vision. His extensive relationships with top artists and industry figures, as well as his role with Waves and his history as a record company executive and developer of talent/A&R, give him a unique perspective on the nexus between the entertainment world, technology and the consumer electronics market sector.

“The Future of Mobile Music Technology” keynote will also feature Doug Peeler, Audio Architecture and Strategy, Dell/End User Computer CTO Group – a longtime associate and supporter of Waves Audio. Additionally, Dell and Waves will be participating in the convention’s “Developers Lounge,” with a Dell laptop demonstrating Waves’ MaxxAudio technologies.

Puig will also be appearing with the John Lennon Educational Tour Bus at the convention. On Tuesday from 3:30-5:00PM, he will be on the bus meeting with and mentoring current students from Berklee College of Music; this session will be live-streamed and aired both at the A3E convention and on Berklee’s campus. Separately during the convention (time TBA), Puig will be mentoring the winner of the John Lennon Songwriting Contest – an award that will be announced at the show.

Visit http://www.waves.com/ for more information.

Remix Moby’s “The Last Day” on Blend

Multi-award winning artist endorses collaboration and shares project files from the album Innocents on premier online network

NYC (September 18, 2014) – Project files for Moby’s single “The Last Day”, from his latest album Innocents, are now available exclusively on Blend in Ableton Live and Avid Pro Tools formats for music producers to re-interpret and remix the song on the online collaboration platform at http://blend.io.

Moby headphones

Moby is a phenomenon in electronic music. He has remained innovative and relevant through fads and trends, and today – once again – proves to be one step ahead by fully embracing technology through online collaboration. He appreciates and encourages input from musicians all over the world, which is why he made the stems of “The Last Day” available for Blend members to remix.

“When people try to control content in the digital world, there’s something about that that seems kind of depressing to me,” read a quote by the artist in an article on CDM. “The most interesting results happen when there is no control. I love the democratic anarchy of the online world.”

Moby’s album Innocents, recorded in his apartment and produced by Grammy-winner Mark ‘Spike’ Stent was released last October and features collaborations on 7 of the album’s 12 tracks. He now invites music producers on Blend to download “The Last Day” project files, deconstruct it and make their own versions of it.

The project is available to be remixed in Ableton Live and in Avid Pro Tools:

The Last Day – Ableton Live by Moby

The Last Day – Pro Tools by Moby

New users can sign up now at this exclusive link: https://blend.io/vip/moby

The Last Day video: https://www.youtube.com/watch?v=x5Dpz6w_jz4

About Blend
Blend was created for musicians to connect and share in-progress tracks and collaborate, or “blend” each other’s works. While other networks focus on publishing completed music, Blend provides a platform for musicians to collaborate directly with each other in their native (source) format, such as Ableton Live, Maschine, Pro Tools, Logic, GarageBand, FL Studio and Reason.

Sennheiser’s Esfera wins IABM Design and Innovation Award

IABM D&I Awards Winner finalOld Lyme, CT, September 17, 2014: Sennheiser’s Esfera surround microphone system has been recognized with an IABM Design and Innovation Award. At the awards ceremony held on September 13th during the IBC in Amsterdam, the audio specialist received the award within the Audio category.

“We feel extremely honoured that the IABM’s independent panel of experts has selected Esfera for the Audio award,” said Claus Menke, Head of Portfolio Management Pro for Sennheiser’s Professional Division. “Immersive audio is one of our focus areas, an area which truly creates a difference for the viewers’ TV experience. Esfera makes the lives of broadcast professionals a lot easier. The system enables them to efficiently capture authentic ambience using just two audio channels, and to convert this audio information to 5.1 at any point in the workflow, whether live or in post-production.”

The Esfera surround microphone system:

IABM AwardThe Esfera system consists of the SPM 8000 two-channel microphone unit and the SPB 8000 processing unit. The microphone unit features the typical advantages of RF condenser microphones: natural and detailed sound, transparency, ruggedness and high resistance to adverse climatic conditions. The processing unit uses an algorithm perfectly matched to the microphones to generate a 5.1 surround signal with sampling rates of up to 96 kHz. An integrated compressor ensures a broadcast-friendly signal. For ease of operation, the processing unit uses four directly selectable presets. These can be modified via an Ethernet interface to adapt to local conditions, including the settings for the gain of the individual channels, front and surround focus, surround delay, rotation, filters and cut-off frequencies, compressor, make up gain, output gain, limiter and windshield compensation.

About the IABM:

Sennheiser_Esfera_systemThe IABM, is the authoritative voice of the broadcast and media technology supply industry worldwide. Its wide range of services to members encompasses market research and intelligence, training, expert representation at standards bodies and broadcasting unions, executive networking opportunities, and preferential purchasing. A presence at every major broadcast tradeshow, the IABM also provides a valuable channel for communication among broadcast manufacturers, government, and regulatory bodies. Additional IABM activities include awards programs for innovation and scholarships designed to stimulate the development of the broadcast and electronic media industries on an international basis. For more information, please visit www.theiabm.org.

About Sennheiser:

The Sennheiser Group, with its head office in Wedemark (Hanover Region) is one of the world’s leading manufacturers of microphones, headphones and wireless transmission systems. In 2013 the family company, which was founded in 1945, realised a turnover of around 590 million euros. Sennheiser has more than 2,500 employees worldwide and operates its own factories in Germany, Ireland and the USA. The company is represented worldwide by subsidiaries in France, Great Britain, Belgium, the Netherlands, Switzerland and Lichtenstein, Germany, Denmark (Nordic), Russia, Hong Kong, India, Singapore, Japan, China, Australia and New Zealand, Canada, Mexico and the USA, as well as by long-term trading partners in many other countries. The company Georg Neumann GmbH, Berlin (studio microphones and monitor speakers) and the joint venture Sennheiser Communications A/S (headsets for PCs, offices and call centres) are also part of the Sennheiser Group. You can find further up-to-date information about Sennheiser online at www.sennheiser.com.

Image captions:
1: Sennheiser’s Claus Menke (l.) accepting the award from Peter White, CEO of IABM

2: Immersive surround sound and workflow efficiency: the Esfera 5.1 surround microphone system, consisting of a two-channel microphone unit and the 5.1 processing unit

Sennheiser adds an interpreter console to its Tourguide portfolio

Old Lyme, CT, September 16, 2014: With the new SL Interpreter console, audio specialist Sennheiser expands its Tourguide conference and presentation system with a complete solution for controlling language interpreting channels.

SL_Interpreter_isofrontAs a self-contained unit for simultaneous interpreting, Sennheiser’s SL Interpreter brings together all the key functions of an interpreting console. When combined with the rack-mount SR 2020 Tourguide transmitter and Tourguide receivers for the audience, it delivers scalable language interpreting solutions that ensure simple installation and user-friendly operation.

“Whether you’re doing a small product presentation or an international conference with hundreds of participants, SL Interpreter will impress with its flexibility and ease of use,” explained Vanessa Jensen, Senior Product Specialist, Integrated Systems at Sennheiser.

In combination with the digital Tourguide 2020 receivers (available in both bodypack and stethoset versions), SL Interpreter creates an interpreting solution that is easy to operate and quick to install. For more demanding applications, SL Interpreter and Tourguide 1039 bodypack receivers are the best combination to ensure optimum speech intelligibility, even in environments with heavy RF traffic.

A flexible complete solution – ready in next to no time:

SL_Interpreter_backSL Interpreter handles the floor language plus one relay language. If more translations are needed, up to four interpreting consoles can be combined in order to provide simultaneous interpreting in up to four languages.

As usual, two interpreters can work at each SL Interpreter console, which enables them to take turns at interpreting. Each interpreter can individually adjust the audio settings directly at the console. In addition to controls for volume, treble and bass, the new Sennheiser interpreting console has a mute function and “cough” button to briefly mute the microphone. As a complete solution, SL Interpreter can be set up easily and quickly. All that is needed is to connect a headset (or a microphone and a pair of headphones) and the language interpreting solution is ready to use.

The Sennheiser SL Interpreter is available now.

The Sennheiser Group based in Wedemark near Hanover, Germany, was founded in 1945 and has gone on to become a leading manufacturer of microphones, headphones and wireless transmission systems. Sales in 2013 totaled 590.4 million euros. Sennheiser employs more than 2,500 staff worldwide and operates plants in Germany, Ireland and the USA. The company has a worldwide network of subsidiaries in France, Great Britain, Belgium, the Netherlands, Switzerland and Liechtenstein, Germany, Denmark (Nordic), Russia, Hongkong, India, Singapore, Japan, China, Australia and New Zealand, Canada, Mexico, and the USA. It also has long-established trading partners in other countries. Georg Neumann GmbH, Berlin, a maker of studio microphones and monitor speakers, and Sennheiser Communications A/S, a joint venture making headsets for PCs, offices and call centers, are also part of the Sennheiser Group. More up-to-date information about Sennheiser is available on the internet at www.sennheiser.com.

Captions:
1: The SL Interpreter console completes Sennheiser’s Tourguide portfolio

2: The new SL Interpreter console turns Tourguide into a genuine all-round talent

Audiofile Releases Loop Editor 2

Picks up where Apple Loop Utility left off

Minneapolis, MN (September 16, 2014) – Audiofile, a leading music technology company, today announced the availability of Loop Editor 2 on the Mac App Store. Loop Editor 2 is the perfect replacement for the now discontinued Apple Loops Utility and raises the bar with support for all loop types, beat detection, ACID files, and more.
loop_editor_screenshot_1
Key Features in Loop Editor 2:

• Slice: add, edit, and export slices
• Loop: supports all loop types and helps you quickly fine tune loop boundaries
• Tag: advanced editing including the Genre & Descriptors properties for Apple Loops files
• Script: Support for AppleScript allows automation of complex workflows
• Export: multiple formats including Apple Loops, AIFF, ACID, WAV and W64

Loop Editor 2 also includes two indispensable Audiofile utilities: ReCycle Converter converts Propellerhead ReCycle files for importing into Loop Editor and First Aid, which can diagnose and repair uncompressed audio files that won’t import or open in audio applications.

Pricing and Availability
Loop Editor 2 in available through the Mac App Store and is on sale for a limited time for $29.99. Regular price is $49.99.

About Audiofile
Audiofile is a boutique technology company building apps that power the world’s musicians and audio engineers. Founded by Ev Olcott and Matthew Foust in 2003, Audiofile is among the most innovative and experienced audio software developers for OS X and the iOS with a long history of industry firsts to their name. Learn more about Audiofile’s entire range of music apps for OS X and iOS at www.audiofile-engineering.com, www.facebook.com/audiofileeng and on Twitter: @weareaudiofile.

Neil Portnow, President/CEO of The Recording Academy® to Give Friday’s Opening Keynote at AES137 Convention

NeilPortnow

New York, NY, September 15, 2014 — On Friday, October 10, 2014, the 137th Audio Engineering Society Convention at the Los Angeles Convention Center in Los Angeles will feature a keynote address by Neil Portnow, President/CEO of The Recording Academy® (internationally known for the GRAMMY Awards®), which includes The Academy’s Producers & Engineers Wing® (P&E Wing), composed of more than 5,500 producers, engineers, remixers, manufacturers, technologists, and other related music recording industry professionals. Taking place from 12 – 1 p.m. in Special Events Room #403, Portnow’s presentation will discuss how The Academy and its P&E Wing — via education and dialog — address the challenges and opportunities currently facing recording professionals, as well as targeted advocacy initiatives The Academy is developing to address some of these concerns.

During the course of his career, Neil Portnow has become a leading figure in the music and recording industry, liaising with music makers, corporate executives, political figures and worldwide brands. He has served as President of The Recording Academy since December 2002, and was named President/CEO in September 2007. As President/CEO, Portnow works closely with The Academy’s Board of Trustees and its Chair, local Academy Chapter boards, as well as The Academy’s senior management team to advance The Academy’s goals and mission — including the creative and strategic vision and operations of The Academy and its related entities (the GRAMMY Awards®, the Producers & Engineers Wing, The Latin Recording Academy®). He also serves as President/CEO of The Academy’s charitable affiliates, MusiCares® and the GRAMMY Foundation®, and he is Chair of the Board of The GRAMMY Museum® at L.A. LIVE in downtown Los Angeles. He represents The Academy to its constituents, to its partners, and to music fans, and serves as an industry leader on issues relating to the music industry — including participation in national caucuses, conferences, roundtables and keynotes; and key domestic and international industry-related organizations. And in keeping with The Academy’s position as an advocate for its constituents, Portnow develops and manages strategic advocacy positions at the national, state and local levels — both governmental and within music and its related industries.

For information on how you can get your FREE Exhibits-Plus badge (pre-registration required), as well as further Registration, Hotel, and Technical Program information, visit the AES137 webpage at http://www.aes.org/events/137/.

Sound for Picture Track at the Upcoming 137th AES Convention in Los Angeles Offers Expertise of Film and TV Audio Professionals

— Panels and presentations will focus on the new frontiers of immersive sound and object-based mixing, as well as a session with award-winning women sound mixers of Hollywood —

New York, NY — The 137th Audio Engineering Society Convention, set for Thursday, October 9, through Sunday, October 12, 2014, at the Los Angeles Convention Center in Los Angeles, California, will feature a special track, “Sound for Picture,” chaired by acclaimed film sound engineer Brian McCarty (On Golden Pond, The Big Lebowski, Dick Tracy, others). The Sound for Picture Track at past AES Conventions has been both timely – recent events have looked at soundtrack loudness issues – and popular, evidenced by the standing-room-only crowd that audio specialists from the reality show “Deadliest Catch” drew at last year’s New York event. This year’s Sound for Picture track will look deeply into how cinema sound is becoming immersive, with the arrival of object-oriented audio platforms like Dolby’s Atmos®. It will also reflect the widening of the sector’s diversity with a panel featuring award-winning women sound mixers who work at the leading dubbing stages in Hollywood and elsewhere.

Additionally, for the first time, the Sound for Picture track will include workshops on Production Sound recording. This craft, the recording of dialog during the filming, is a specialized type of recording in a high-pressure environment that gives Hollywood productions a higher degree of realism. A workshop featuring the “Superstars of Production Sound Recording” along with a practical Master Class on Production Sound Recording techniques will draw large audiences. Additionally, as part of the AES137 Sound for Picture track, an off-site Tech Tour will feature a hands-on demonstrations and Master Classes on Auro3D Immersive Sound Mixing conducted at The Dub Stage in Burbank by Marti Humphrey and Chris Jacobson.

The full session schedule is set to include:

Sound for Picture Session SP1 Cinema Loudness Subcommittee Test Results and Proposed Solutions
Sound for Picture Session SP2 Music Production for Film—A Master Class
Sound for Picture Session SP3 The Award-Winning Women Sound Mixers of Hollywood
Sound for Picture Session SP4 Cinema Standards Review and the Road to Implementing Changes (A Joint Presentation with the SMPTE)
Sound for Picture Session SP5 Immersive Sound and One-Man Mixing
Sound for Picture Session SP6 World-Class Cinema Sound Mixers Discuss Their Craft
Sound for Picture Session SP7 Superstars of Production Sound Recording
Sound for Picture Session SP8 Recording Production Sound—A Master Class

“The ‘Sound for Picture’ track has been a tremendous success for the AES Conventions – the largest group of working sound engineers around the world are those that do Sound for Picture in one capacity or another,” stated McCarty. These working engineers learn new techniques from their peers at these workshops, which have been given by the top working professionals. The Los Angeles Convention will be no different. And with Hollywood being the home of cinema, we’re presenting a stellar group of Oscar winning professionals to the Convention.”

For information on the Sound for Picture Track and how you can get your FREE Exhibits-Plus badge (pre-registration required) for the AES137 Convention, as well as further Registration, Hotel, and Technical Program information, visit the AES137 webpage at http://www.aes.org/events/137/.

About

The Radio magazine The Wire provides information from manufacturers and associations about industry news, products, technology and business announcements. The information shown here is posted by companies and their representatives and are not edited or previewed by the Radio magazine staff. The content providers are solely responsible for the content of their posts. If you would like your company's news and information to appear here, contact us.

Calendar

October 2014
S M T W T F S
« Sep    
 1234
567891011
12131415161718
19202122232425
262728293031  

Your Account

Subscribe

Subscribe to RSS Feed

Subscribe to MyYahoo News Feed

Subscribe to Bloglines

Google Syndication